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Curso ‘Artroscopia da ATM’ no Ircad – março/2018
18 de abril de 2018

wows what is ifhe

Short of looking up ship's blueprint, an educated guess will have to suffice. Plunging fire that is insufficient to penetrate interior decks may also ricochet, causing one or more extra instances of damage. Properly angling the ship matters a great deal when the enemy is shooting AP shells: when an AP shell encounters armor at an angle, it has to pass a greater amount of armor for penetration. Click on a ship for fitting. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. The fuse of the AP shell is initiated after it passes through armor, and historically the fuse times were calculated in a way that would allow the shell to explode after traveling about ten or so meters after passing through the armor; that way the shell exploded around the middle of the battleship. (Plunging-fire still needs more testing, capped ranges sometimes cause an issue which allows shells to benefit from "auto-bounces" against deck armor.). AP is also effective against broadside nose and aft parts of battleships, where armor is more thin. Fire chance will suffer somewhat, but fire chance is already 0 in portions of the ship that are on fire when the shell hits. In effect, the scheme accepts vulnerability to medium-caliber and high-explosive shells striking the unarmored sections of the hull, in order to improve resistance against the heaviest armor-piercing shells, while at the same time being able to carry a powerful armament and retain useful speed and endurance. Some general guidelines for each of the three ship classes: Shooting other battleships with AP is most effective with direct fire at point-blank and medium ranges, roughly up to ~10-12 kilometers. This approach of providing either total or negligible protection is referred to as "all or nothing". The penetration values for the current proposal are available, This analysis brought to you by spreadsheets. As a rule-of-thumb, when you have a clear shot at the side of the ship, aim in the middle of the ship (just below the smokestacks), and close to the waterline. In order to be able to use all the functionalities of our platforms, you must agree to access the API. The illustration to the right depicts a typical underwater trajectory of an AP shell: (1) - shell enters the water and is fused due to rapid deceleration (2) - trajectory angle changed (this happens every time an AP shell hits water) (3) - after a short delay, the fuse explodes the shell. You can farm surprisingly much damage if you hit these parts with AP when they are not angled. Against lightly-armored cruisers and carriers, you should be using HE shells -- they have enough armor penetration to damage citadels. 203mm - Don't take IFHE on 203mm armed ships. The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. If a ship is not an exception, it will have the default sigma value (e.g. Dispersion values are same for HE and AP shells of the same gun. In game, taking the citadel's HP to zero would effectively destroy the ship, even if none of the other compartments were affected. Whether AP or HE, it must penetrate the armor and detonate inside the ship. AA emplacements). Penetrating the citadel armor around the magazine often results in a spectacular one-shot kill. However, don't try to fight a battleship single-handedly; a skilled BB driver can dispatch you in a few well-aimed AP salvos. Priority Target also tells you whether you are being focused by unspotted enemies, not just spotted ones. It describes the tendency of a shell to land closer towards the center of aim, aka the middle of the dispersion ellipse which is made up out of vertical dispersion and horizontal dispersion. Unlike AP shells, the penetration of HE shells does not depend on the impact angle or velocity---rather, each HE shell has a fixed penetration value which is compared to the raw thickness of the armor. The compartments are as follows: bow end, aft end, citadel, casemate (center part minus the citadel), and the superstructure. Most ships use the following angles for AP ricochets: As of 0.7.6, no ships have "worse" angles. Shell's in-game tracer may not coincide with the actual trajectory, in order to better visualize the shooting process. Destroyers of all tiers and nations have a sigma of 2.0. A shell may still cause damage after the ricochet, but only to the same ship. AP shells can penetrate ship's armor even below the waterline, after traveling through water. An ellipse constructed around the dispersion area is called the dispersion ellipse. Beyond that, don't bother! Additionally, destroyers will lose the ability to penetrate heavy cruiser central armor at T6 & 7, as their central plating is increased 25 mm, thus requiring IFHE to penetrate. So the Worcester will drop from 9% fire chance to 4.5% fire chance. At this stage, the compartment of the ship is visually blackened. Browse help articles by topic, search for answers in our knowledge base, or contact the support team directly. The penalty to firing chance changes with caliber now. 'World of Warcraft' is one option -- get in to view more @ The Web's largest and most authoritative acronyms and abbreviations resource. Fire AP did exist, but only to the same time, in! Tier VIII cruiser ) 27 mm of citadel armor just need to learn which ships you can farm surprisingly damage... At maximum fire ranges of battleships, German cruisers need a complete broadside for their AP to be,! 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