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-911, Southern building of complex with Book to Plane of Knowledge Qeynos Aqueducts Felia Milltorn @ 412, -438, -35 Dranot Harbin @ 396, -431, -35 Rathe . From there, hanging an immediate right and hugging the zone wall, one comes to a massiveopen tome attached to a tree stump by clinging vines. Once you reach level 20, you will want to speak with Kimem Saydel in the Blacksmithing area of the city. The in-game method would be to get familiar with the Zone Guide window. I just hit Level 11 as a mage, where do I go outside of Gloomingdeep to get Level 11 spells and up? with the release of the serpent's spine, crescent reach is a new starting city. From Firiona Vie (dock in the south of the city) through Timorous Deep back to Firiona Vie. But luckily for mea friend once showed me an easy way to leave Crescent Reach and return to places more familiar to me. PVP, racial languages, NPC attitudes, and even experience gain might be affected. That said, it's a game - if you have more fun questing, hit the EQ button, the Hero's Journey is under there. There are two other items within the zone of Crescent Reach you may turn in (though I wont say where, where is the adventure in that? Some of the evacuate spells in the early levels also drain mana. Norrath is massive (or at least, it was until the advent of the Plane of Knowledge but well come to that shortly), which was much to its benefit back in its heyday. Targeted teleport, called "Zephyr ___" for Druids and "Translocate ___" for Wizards. Crescent Reach | EverQuest Wiki | Fandom Hail then, and they will tell you what to say to them in order to get teleported. A Priest of Discord in any city and in The Plane of Knowledge can teleport you to Dranik's Scar. Kiln | EverQuest Wiki | Fandom And all of the embarassing character-creation nudity that implies. Mostly I was hoping to gather enough salable drops to make money for myfirst spells, as new magic-users begin with just a single offensive spell and a self-shield. A discussion community about the greatest MMO of all time! So i have not played eq in years but am thinking of getting back in to it i had a level 42 ikky monk and i loved it but i was thinking of making a drakkin monk what do you think is a better monk ikky , humans , or drakkins ? She will give you the cake to give to him. The camp's Magus is, South Desert of Ro - Say 'south ro'. True Fellowship is a community of EverQuest players on the Prexus server. Tomatoes are a great choice for beginners as they're easy to care for and c, This website uses cookies for functionality, analytics and advertising purposes as described in our. The teleport remains charged for some time so that your guild mates can also make use of it. All rights reserved. Oh, that is just too cool. Near your Guildmaster, you will find a Spell Vendor for your class. This is 100% WR and holds 32 items/stacks. Showing 25 out of 1261. Travelling through EverQuest's enormous world in classic times was a time-consuming activity if one did not have access to teleports. I hate this. Gnomish Steamfists - Triggers a blast of steam that propels you forward and increases your movement speed for 0:36:00. This is about what you should be wearing, and when: weapons are a different topic, and far more class specific. Im not sure what zone youre in (probably Crescent Reach, as the way to Plane of Knowledge from Glooming Deep isnt as obvious). There are few major end of the game differences. Even if I had to literally make it. Kill guards, expect a faction hit! If you keep this in your inventory and stay near the Nexus Scion, you will eventually be teleported to The Nexus, within a maximum waiting time of 15 minutes. Be careful with regard to the elevators in the city proper. As a note, most of your skills will also be trained as you adventure. For example, say 'travel to ocean of tears' to Translocator Fithop at the docks in Butcherblock Mountains in order to get a teleport to the "Sister Island" in The Ocean of Tears. EQTC:Quests:Restock - EQ Traders In addition, a Magus in the Guild Lobby provides an easy to access link. Also watch out for reseller specific (e.g. From South Qeynos (dock in the west of the city) through Erud's Crossing (stops at the central island) to Erudin (dock in the north). Origin (General tab) is granted to all players upon reaching level 5. If you want the real experience, I tend to stick to using PoK for fast travel, but still buy my spells and stuff from my home city. Prices vary when SOE put on a special promotion. That takes you to Plane of Knowledge; each large stone in the open area has a label, telling you which city it will take you to. You will also find several Quests from various NPCs around the city that will reward you with non-visible (ears, fingers, neck, back, shoulders) armor items. You have now, effectively, imagined the Plane of Knowledge. They can teach you spells, let you train your skills, and buy tomes. Just go to the tailoring area near the upstairs bank, and you will soon have skill 54. Nor does any race have the option of beginning in their respective home cities, save for the newest race, the Drakkin. You will eventually come across a stone pedestal with a book on top of it. Hi, EverQuest noob here! I hope you enjoy them. Quests Sturdy Traveller's Pack Level 1: just do the Bazaar quest from Secalna Galnor in the Plane of Knowledge. Follow the path and run through the zone line. This ability can be used after 18 minutes (or longer) since your last login to the game world. The first character I ever made, way way back in the nebulous haze of my youth, was a Dark Elf Necromancer, made at thebehest of the friend who introduced me to the game. We have updated our Privacy Policy. Liin Edud (Tunare) , Apr 5, 2019 Also, how long should I stay here? The Plane of Mischief: Zoning in from The Great Divide, walk forward and very slightly to the left. A kiln is a tradeskill container used mostly for the final combine in a 2-step Pottery combine, first step consisting in making an Unfired version of an item by using a Pottery Wheel, second step consisting in firing in in the kiln by combining the Unfired item with a Firing Sheet. If you are a troll berserker and you unclicked tutorial when creating character and it automatically took you here, is that bad? The camp's Magus is, Natimbi, the Broken Shores - Say 'natimbi'. If you have access to Plane of Knowledge, youll find a vast majority of spells there. They drop randomly off of creatures (mobs) that you kill. After walking for approximately 5 seconds you'll find a clickable tree that leads to Cobaltscar (Cobalt Scar). I have also seen the occasional corpse at the bottom of the elevator. That is like gnolls and orcs. The more items you collect, the stronger it will become! If you head straight out, you will pass a signpost and see a path in front of you. Crescent Reach Innkeeper Seltu @ -1527, -1564, -86 Merchant Wyn`las @ -1404, -1520, -88 . Something that no self-respecting Necromancer could ever get by without, and something thatI, personally, derive a great amount of joy from doing. I understand this is several years late but maybe someone else will like the response. A forum post I read while looking into thematter revealed the Test server as a possible candidate. Then deliver the cake for your reward. Exit Crescent Reach, turn hard right, and look for a stone book on a pedestal close to the zone wall. Anyone know who the NPC is in Cresent Reach?? Use the map to find the exit to Blightfire Moors (the Find menu can take you there, too). It is accessed via a door labelled "Standard Guild Hall" in the north end of the Guild Lobby, which you click to enter. EverQuest #1 - Crescent Reach, The Plane of Knowledge, Neriak EverQuest is a registered trademark . Shortly after, it returns to South Desert of Ro. Looking at the walls and tall buildings and opencourtyards filled with NPC sages of all persuasions, I couldnt stop imagining an apocalyptic scenario like the earlier analogy, wherein this place was all thats left after some tremendous catastrophe. From Crescent Reach, exit to Blightfire Moors and head Right (East) along the wall to the PoK book. Follow that path, staying to the south (heading east) where it forks, until you reach an outpost. The raft travels only a small way into The Iceclad Ocean, and stops at a small island to the east. Go to Plane of Knowledge. Late reply, but bear in mind that the tutorial spits you out in Crescent now, and Crescent does not have spells beyond 10th level. Darcasterr Lvl 69 Mage on the Luclin Serer. I even got lucky once, when a skeleton dropped a piece of armor unusable to me that I was able to sell for almost an entire platinum piece. Then, after many years,the people begin dying off in droves, either from old age or plague or natural disaster. To change the location of the teleport, simply buy and trade a new stone to Zeflmin. There are citizens of Crescent Reach who will give you tasks that raise your skill in any Tradeskill up to a skill of 54 for free. The camp's Magus is, Everfrost Peaks - Say 'everfrost'. After picking up the last shuttles, it sails counter-clockwise around the islands to the northeast, then zones into Firiona Vie as it reaches the center of the zone. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. How to get to Bixie Warfront - Almarsguides In Test, even free players have access to all expansions and Gold Member content, and experience rates are doubled. Past Expansion Collector's Edition Bundle Now Available! - EverQuest Thanks. The raft (Barrel Barge) enters Timorous Deep from the northwest and docks by the beach at the large island in the northwest. It then sails east, and zones into South Qeynos. Please enable JavaScript by changing your browser options. Your spells are grouped within level ranges on each vendor. I came back in the last week or so with everyone on lock down. Crescent Reach is almost 15 years old now, so it wouldn't surprise me if they didn't move the starting city again, soon, because starting in the Serpent's Spine expansion is not as advantageous as it once was, given how many expansions were released since then, and how much more difficult the high end has gotten. This site is not meant to represent official EverQuest (Darkpaw Games) policy, and we are not responsible for errors and/or omissions that occur due to . Plus many more; if you dont do trade skills, you should be able to pick these up in the Bazaar. There are a bunch of other NPCs that offer quests, mercenaries, and help around the world. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Upon using it and logging in, then out, it will become active again after 18 minutes. It is a walled-in city that existsseparate from the geography of Norrath, and in it can be found virtually everything an adventurer needs except the adventure itself. Remember to keep your eyes open for new adventures around any corner, do not underestimate the value of making friends, and above all else: Have fun! If you're a class that uses spells, you will need to take a slight detour to the Library in the Plane of Knowledge to purchase your spells over level 10. I had decided even during character creation that my first goal would be to return to Neriak, my long-time home of old, and after taking as many shots as I could in PoK I was eager to do just that. Leave Gloomingdeep now. Since the armor is dropped randomly, you may end up with pieces your character can not use. The first thing to do is to determine a path to get to your intended destination. Evacuate spells were introduced with the Ruins of Kunark expansion, and to begin with, the zone-porting evacuate spells (such as Wind of the South) could only be used from within Kunark dungeons. Sceptre of Draconic Calling - Mystically transports you to Crescent Reach. (LogOut/ The Guild Hall Anchor, only usable by a Druid or Wizard, can be placed in the player's Guild Hall, and only a Druid or Wizard with the corresponding teleport spell can then teleport all nearby allies to the anchor. Change), You are commenting using your Facebook account. Most stones have a name that indicate to which zone it leads. Pottery Wheel in the Plane of Knowledge. If you're still lost, keep clicking connected zone links until you find something you recognize. I was somewhat surprised to find that hiring a level 1 mercenary had absolutely no cost, initial or periodical. In the center of the zone, is a huge library home to class trainers of every kind in the game. Most of the rest can be quested around level 20, or with minor trade skills. In Dranik's Scar say "go home" to the Elder Priest of Discord to go back home, which really takes you to PoK. The ship (The Sirensbane) enters Erud's Crossing from the northwest, and sails to the south without stopping at the central island. The Author highly recommends you follow the Crescent Reach > Blightfire Moors path (from the Serpents Spine expansion) if you are a new player or have not played the game in a long time. Check the reward(s) offered for any Quest and do those that will benefit you. Go straight in, he's in the 1st door on the right. Claim items: one per character, associated with purchase of House of Thule expansion. There is a quest chain you can pick up, called "Hero's Journey" - but starting now, real EQ takes over and you'll level much faster grinding as opposed to questing. Click here for the full list. Convenient. I remember when i was new to EQand I mean REALLY NEW I came up with this great (or so i thought) idea. Hang a quick right and follow the wall on your right and click on the book on the stand. To get there, open your Find Window and click on the Blightfire Moors entry. Depending on your class, it may be a good idea to save some skill points for those later Level skills so that you may catch them up. I spent an afternoon (UK time) tearing my hair out with trying to ascertain which dragon I was related to, because I could not be sure what colour my tattoos were - they were rather wishy-washy. I am attempting to take cuttings from this plant so I can. and Smith Gyasi in Crescent Reach. No From there, a raft leads to North Desert of Ro. any race that you make since the release can have a different starting city. Now, with a strange plate-wearing tree-limb-wielding divine-spell-casting old man in my company, I was ready to return home. From The Iceclad Ocean (dock on small island to the far east) to North Desert of Ro (dock in the southeast along the shore). Antonica, The Northern Plains of Karana (south). No guild raids, Vox, Nagafen, Phinegal, or any of the older bosses anymore. This suggest the Abysmal Sea starter quests, but the Crescent Reach equivalent is very much faster. If you are a member of a guild (you can create one yourself, with you as the sole member if you wish), you have access to the Guild Hall. As for the stone itself, you must go to any wayfarer camp AFTER getting the story (answers) to physically receive the stone. These people will all help you progress your character and learn more about the city within which you have found yourself. Having played EQ once or twice since its move to F2P, I had purchased additional race and class options (which, consequently, upgrades your membership fromFree Player to Silver Member and imparts a slew of nice account benefits). Visible consists of: chest, legs, arms, feet, head, hands, wrist (x2); non-visible of back, waist, shoulders, face, neck and . Sturdy Travellers Pack Each time you gain a level, you gain skill points which may be used for this training. So I reach level 10 and I get a message saying that I should go to the Plane of Knowledge and talk to certain npcs about starting armor and weapon quest but my question sis how do you get to the Plane of Knowledge from Crescent Reach? Followed this thread while trying to find the quest NPC for the Adventurer's Stone, yet see no info on that for Drakkin. The only way to keep thepopulation together would be to physically bring them together, to centralize them. Being a necromancer, of course, I had to at least make avisit to one of my most favorite places in Neriak, deeply recessed in the twisting passages of the Third Gate: the Necromancers Guild Hall. There's a cave near the back of it, go through that and it will boot you out to Crescent Reach. and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. It seems as good a choice as any, Necromancers having a number of pets and abilities that make them surprisingly self-sufficient. Borek-VS , May 3, 2014 #2 Wixlore New Member Great thanks! Press J to jump to the feed. Go to the 1st floor, find the inn. Lag is pretty bad in the zone (though not nearly as bad as Blightfire Moors) so lagging through the bottom of the lift is not inconceivable. Ajvarski, Donkey's Ear, Gatherer's Gold, Jimmy Nardello, Lipstick, Melrose, Gypsy F1 hybrid, Mareko Fana, Stocky Red Roaster, Red Wonder, Little Bells and Sirenevyi are all discussed here. The camp's Magus is, North Desert of Ro - Say 'north ro'. From Timorous Deep (Maiden`s Voyage, large ship docked via shuttles from Butcherblock Mountains) to Firiona Vie. Not to worry! There are even standing stones erected all along the periphery of the city that, like the great tome in Blightfire Moors, instantly transport one to all of the major cities and several other areas of import throughout the world. Crescent Reach Quick Facts Type: City Expansion: The Serpent's Spine Instanced: No Keyed: No Level Range: 1 - 20 Send a correction This Drakkin city was built within a cliff face within the mountainous Serpent's Spine, just beyond a large crescent-shaped crevice west of the Blightfire Moors -- the namesake of Crescent Reach. Now What? The ship (Maiden`s Voyage) sails south upon entering Timorous Deep, then counter-clockwise around the island in the east part of the zone. Despite not receiving any water or fertilizer since April of last year, it continues to produce an abundance of tomatoes. If you'd rather just get the necklace and cut out all the running around (especially if you don't care about the XP) just find Moswen and /say captain minka. They return to Butcherblock Mountains shortly after. Most of these can be gathered at level 1, either as drops, easy purchases in accessible zones, or from simple quests. In the tutorial (The Mines of Gloomingdeep), there is a Barbarian NPC named Arias right where new players enter. But instead of ranting, Ill let the screenshots speak for themselves. Malachite :: Items :: EverQuest :: ZAM They want everyone playing in the latest expansion so they can sell them the expansion that comes out after that. IIRC they are listed as being there on Alla but still aren't there. Before you start, there are a couple of things that you need to know; any old Everquest hand will automatically assume that you know these . how do you get to the Plane of Knowledge from Crescent Reach? -1719, -911, Southern building of complex with Book to Plane of Knowledge; Qeynos Aqueducts Felia Milltorn @ 412, -438, -35; Dranot Harbin . Rarely. Innkeeper Fathus is the last NPC you will encounter on your first Quest through Crescent Reach. Sun Sugar is a hybrid cherry tomato variety that has been thriving in my garden for over a year. You place the anchor in your house, yard or guild hall (Lore, so only one per player per guild hall), and you are then able to teleport to it using the corresponding transport device, which has a reuse time of 1 hour, 12 minutes. You can find most lower level spells in you home town and Crescent reach as well, but likely you'll be picking up most from PoK until 75+. In Direwind Cliffs, you can gain access to a teleport from. Anchors provide additional bind points that players can teleport to. Be careful, however, as some of the more greedy vendors will charge very high prices for items they do not usually carry. You can pick up a lot of nice items and equipment this way during your stay in Crescent Reach. With the right planning and dedication, anyone can have a successful garden this summer. Board The Icebreaker from the western islands inhabited by Gnomes, and sail far east to a small island. There are also many other items you may collect scattered throughout the Serpents Spine zones. The spires are: At each spire you will find an NPC in the center named Nexus Scion. People gather to trade, bank, sell to merchants, work on tradeskills, and most notably to travel. However, the Magus in Nedaria's Landing provides teleports to all all available camps, so you can just teleport back and forth if you don't want to do the quest. However, for the purposesof RoL, I decided to pick a live server with an added (but lesser) experience bonus; I want to gain levels quickly, in order to explore more areas with as little downtime as possible, but I also want torepresent accurately what a current-day EQ server is like to play in, specifically with regard to its population distribution. The Plane of Knowledge is an area packed with just about everything a player needs in EverQuest. You can reach any of the old starting zones direly from there. However, in the beginning the iksar monk has a significant advantage in hp regen. Create an account to follow your favorite communities and start taking part in conversations. Teleport Bind (Class tab) is a Druid and Wizard ability that teleports players in their group to the bind point of the Druid/Wizard. Like the holographic girl encountered in the tutorial desert of Uru, this prompted a lot of feelings about the lonesome nature of NPCs in theseold games (something I tweeted about at length after further reflection). Tradeskills Basics. Once in the Plane of Knowledge, use your Find window again and look for your Class spell vendor. Armor Progression. Featherweight Satchel of the Courier the book is on top on the crate in the middle on the room to the left it has bats in it it it one crate on its own there are others in room stacked up but its not on them .as soon as you come up to 3rd lvl and go through the drape/door turn to your left and head there can not miss it how that say its a secret room is silly as it is just a side part to the room with the bats in no doors to it and no hidden wall to it eather :) hope this helps. These are the following zones the stones can take you to: Manage all your favorite fandoms in one place! Yeril Imsin in Plane of Knowledge. So then, in my moment of genious I go "You could put backpacks INSIDE backpacks and have alot more storage!!!" How do I go from Crescent Reach to Felwithe | EverQuest Forums They don't want people playing in the old zones anymore. From Courier of Favor quest, which requires you to have completed both Postmasters Challenge and The Nonad Brothers. Even the entrance to Neriak, built into the side of a mountain, had been significantly upgraded, with high stone embellishments leering imperiously down where previously it had been a featureless corridor in the stone. If the cost of something seems well out of reach, you are probably better off not bothering to save up the money for it. From class trainers to portals that can take you to cities and zones, the Plane of Knowledge is considered to be the official hub of the game. Druids and Wizards get access to a large amount of teleport spells to locations all over the world, which each come in three types: In addition to this, they get evacuate spells, called Succor for Druids and Evacuate for Wizards. Server chosen, I create a new character. From class trainers to portals that can take you to cities and zones, the Plane of Knowledge is considered to be the official hub of the game. Everquest Item Information for Backpack. Hence, Crescent Reach. The ship (The Sirensbane) enters Erud's Crossing from the southeast, sails north, then stops at the central island. Their benefit is that they cast quicker than the regular teleport spells, and of course the in-zone evacuate spells are very handy for getting out of a deep dungeon crawl, or used cleverly to cross zones. The only living beings I encountered were the same guards and merchants that had been there since I first began playing. With so many varieties available, it can be hard to decide which one is best for your climate and taste preferences. My friend looks at me and goes "Ya man, you can get backpacks". Evacuate spells are slightly "unstable", meaning that one or more group members have a small risk of being left behind. You do not necessarily need to complete every Quest, however. Exit Crescent Reach to Blightfire Moors, and keep hard right on the zone wall (or just use ctrl-f for Find) and use the book to go to Plane of Knowledge. Sidetracks: Tradeskills Basics - Paul Lynch A Pottery Wheel is a tradeskill container used mostly for the initial combine in a 2-step Pottery combine, first step consisting in making an Unfired version of an item by using a Pottery Wheel, second step consisting in firing it in a kiln by combining the Unfired item with a Firing Sheet.. Pottery Wheels can be found in various zones, including : Listen to the announcements made by "A Mystic Voice" in your chat, and you will be notified of when the portals take place. You will receive a Quest that will begin your journey through the game outside the Mines. An NPC (Non-Player Character) type you did not meet in the Tutorial is the Class Guildmaster. This isnt really worth doing for the bag until you have a skill level of 200-250, but if you have 300, you will be rewarded with two bags, one very large bag for trade skill components only, and a 12 slot, 100% WR bag. ), which are hidden in containers you must /open, much like the kobold barrels in the Tutorial. Daybreak, the Daybreak logo and EverQuest are trademarks or registered trademarks of Daybreak Game Company LLC.The ratings icon is a registered trademark of the Entertainment Software Association. (North-Northwest of the Council room, and south-ish of the training hall). I couldnt allow myself to log off from the first day of my return trip to Norrath without at least making one new friend. Advancing a skill up to 20 via this method is free, but after that point, your Guildmaster will begin to charge a fee for more advanced knowledge. Many will be in containers; some are acquired from looting mobs. The world becomes a wasteland. To make Lockpicks (Smithing: Yield 1, trivial 88), Combine the following in a, To make Water Flask (Brewing: Yield 1, trivial 21), Combine the following in a, To make Metal Bits (Smithing: Yield 2, trivial 18), Combine the following in a, To make Small Piece of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Small Brick of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Large Brick of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Large Brick of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Block of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Large Brick of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Two Handed Sword (Smithing: Yield 1, trivial 25), Combine the following in a, To make Tarnished Two Handed Battle Axe (Smithing: Yield 1, trivial 26), Combine the following in a, Alternatively: To make Small Brick of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Small Brick of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Battle Axe (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Mace (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Scimitar (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Long Sword (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Morning Star (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Warhammer (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Sheer Blade (Smithing: Yield 1, trivial 25), Combine the following in a, To make Tarnished Broad Sword (Smithing: Yield 1, trivial 22), Combine the following in a, To make Tarnished Shan`Tok (Smithing: Yield 1, trivial 26), Combine the following in a, To make Tarnished Fer`Esh (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Bastard Sword (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Flail (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Scythe (Smithing: Yield 1, trivial 25), Combine the following in a, Alternatively: To make Tarnished Scythe (Smithing: Yield 1, trivial 25), Combine the following in a, Alternatively: To make Small Piece of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Short Sword (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Dagger (Smithing: Yield 1, trivial 18), Combine the following in a, Alternatively: To make Small Piece of Ore (Smithing: Yield 2, trivial 21), Combine the following in a, To make Tarnished Axe (Smithing: Yield 1, trivial 22), Combine the following in a, To make Tarnished Shortened Spear (Smithing: Yield 1, trivial 19), Combine the following in a, To make Tarnished Rapier (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Mining Pick (Smithing: Yield 1, trivial 19), Combine the following in a, To make Tarnished Spear (Smithing: Yield 1, trivial 21), Combine the following in a.