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These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Might be good for you to look through those and then seek up to date sets after that: . Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Also like Warrior, many are simply not practical for general usage. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. This set has similar theoretical output to the 2.45 set, but tends to miss But keep in mind that subbing a job you gets all the ups and downs about the job. It provides increased acc as a job ability along with a evasion bonus. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). Awesome name too. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. This set follows the general stat priority except for one Direct Hit X and This set is recommended along with the 2.50 set and has the best I don't care about parse, I care more about right equipset to use when I need it. Drop down and continue south to H-14. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). Thanks Carrot, that is helpful. Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Does Armadaberk really come ahead in that many situations? I super appreciate it! If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. These sets are specifically for the Epic of Alexander (Ultimate). Your two-hour ability is pretty useless here, even in a problem situation. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. un-augmented version with one Critical Hit and one Skill Speed meld. menu. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. multiple early tier clears and top parses under his belt. your damage. Kind of new to DRK, but really enjoying it so far. This includes daggers, swords, axes, great swords, great axes and scythes. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. Ranger is the sub job of choice before Warrior! With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. loses around 1.5% total damage output compared to the other sets. Honorable mention for Raetic Algol if you can find one on AH. DRK has no Fencer and Last Resort haste doesn't apply to 1h build, so generally your 2h REMA will be better than Loxotic, unless its something like skeletons, where I think they resist slashing by 75% in C and they take bonus blunt damage. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Strategies and information in guides may not work for everyone. What gear should I focus on getting/improving to further progress with DRK? There are three very useful types of bolts you can, and should use. Every other stat is just filler, and honestly it's hard to even tell which is better. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. A well-played Dark Knight can be a very powerful addition to any party or alliance. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. Secondly, you deal 100 damage. Anything said here is seriously exaggerated. General substat priority is followed with the exception of two Direct Hit melds And how well exactly does afterglow calad hold up? I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Other than the gloves, Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. People need a guide to just spam resolution? This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. I mean, a Dark Knight using a puny little club. Server: Cerberus. Manage all your favorite fandoms in one place! 6.3). Replacing the efficiency. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. The DPS Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Plus, it allows you to possibly counter. Replacing two Direct Hit melds with Skill Speed will bring you Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. You can replace any Direct Hit meld with Skill Speed in any slot that won't Great Sword becomes a very appealing choice at lv66 for a Drk due to. Replacing the Hit X materia plus one Direct Hit IX with Skill Speed. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. on how Dark Knight utilizes each stat, visit the melding and stat priority page Increases additional dark damage and physical attack while under the effects of Endark. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. For more information, please see our Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. GCDs at the end of uptime phases. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. "Glass Cannons" is the polar opposite of Paladin. optimum efficiency. Flamma Ring is a good choice instead of Rajas as well. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Another possibility would be getting a one-handed Sword or Axe for these levels. release. The only downside is their low vitality. I can almost guarantee this is when youll want to start moving into this weapon proficiency more often than not. Is it better to use them seperately and take the lower recast? Increases effect duration by 1 second. BiS sets do; the damage difference in this case is only about 0.4%. Within the scope of FFXI, DRK is a Heavy DD (because of its use of heavy armor and whose primary weapons are two-handed great swords and scythes). Again, youll be hard-pressed finding parties, but now youll be even better in them. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Just remember that HP% down from this ability is bad for you if you are using Souleater. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. It's important to keep in mind the people you're playing with. Though if you have decent gear, you can probably tank Lv.10-15. Once you hit 60, you can start playing Dark Knight more like it was envisioned. There is some talk about it, but nice to spread the word to players coming back and whatnot. This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Additionally, one Direct Hit X and one Critical Hit There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Description. This page and some of the guides contained are a work in progress. Maybe. The 2.40 prog set doesn't lose as much compared to the slower sets as the Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. The last- and second-to-last steps of the Bozjan resistance relic offer The former can be done in Since you have high strength too, that just makes it insane. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Buying the Scythes and Great Swords two arent the only weapons Dark Knight can do well with. As an Elvaan Dark Knight, you will be one of the deadliest of them all. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. This set is intended for compatibility with the UCoB set and does not require since he started playing during Sigmascape and mentor on the Balance. requirement for the encounter is much easier to meet currently than on release A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. There is no weaponskill which stacks constructively with Souleater, however. Expect a lot of foes to fall at your hands when that occurs. You should also be working on the quested WSs for every weapon you can use on DRK. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. These are shown on the earring Last Resort Effect - This increases the attack effect of Last Resort by 10% when fully merited, so 25% attack bonus. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. You can check your stats under an item level 375 Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Thank you very much, Quetz, great guide! The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Privacy Policy. and Minimum IL options enabled. JavaScript is disabled. Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. Can you imagine why? max-level content as well as suggestions for older ultimate-difficulty Knight. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Soloing these levels is quite annoying, even for a melee job. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. This set has 407 accuracy with Hasso and Hume DEX. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Allot no more than 127 points into each substat for Endark effect.